unreal.InterchangeImportSettings

class unreal.InterchangeImportSettings(pipeline_stacks: None = {}, default_pipeline_stack: Name = 'None', import_dialog_class: Class = Ellipsis, show_import_dialog: bool = False, show_reimport_dialog: bool = False)

Bases: StructBase

Interchange Import Settings

C++ Source:

  • Module: InterchangeEngine

  • File: InterchangeProjectSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_pipeline_stack (Name): [Read-Write] Specifies which pipeline stack Interchange should use by default.

  • import_dialog_class (Class): [Read-Write] Specifies the class that should be used to define the configuration dialog that Interchange shows on import.

  • pipeline_stacks (Map[Name, InterchangePipelineStack]): [Read-Write] Configures the pipeline stacks that are available when importing assets with Interchange.

  • show_import_dialog (bool): [Read-Write] Show the options dialog when Interchange imports.

  • show_reimport_dialog (bool): [Read-Write] Show the options dialog when Interchange reimports.

property default_pipeline_stack: Name

[Read-Write] Specifies which pipeline stack Interchange should use by default.

Type:

(Name)

property import_dialog_class: Class

[Read-Write] Specifies the class that should be used to define the configuration dialog that Interchange shows on import.

Type:

(Class)

property pipeline_stacks: None

[Read-Write] Configures the pipeline stacks that are available when importing assets with Interchange.

Type:

(Map[Name, InterchangePipelineStack])

property show_import_dialog: bool

[Read-Write] Show the options dialog when Interchange imports.

Type:

(bool)

property show_reimport_dialog: bool

[Read-Write] Show the options dialog when Interchange reimports.

Type:

(bool)