unreal.InterchangeSceneComponentNode¶
- class unreal.InterchangeSceneComponentNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeBaseNodeInterchange Scene Component Node
C++ Source:
Plugin: Interchange
Module: InterchangeNodes
File: InterchangeSceneComponentNodes.h
- get_custom_component_visibility() bool or None¶
Get Custom Component Visibility
- Returns:
attribute_value (bool):
- Return type:
bool or None
- get_custom_local_transform() Transform or None¶
Get Custom Local Transform
- Returns:
attribute_value (Transform):
- Return type:
Transform or None
- get_parent_scene_node_and_transform(base_node_container, force_recache=False) -> (InterchangeSceneNode, scene_node_transform=Transform)¶
Get’s the SceneNode that the SceneComponentNode belongs to, also calculates the GlobalTransform within the SceneNode space.
- Parameters:
base_node_container (InterchangeBaseNodeContainer)
force_recache (bool)
- Returns:
scene_node_transform (Transform):
- Return type: