unreal.InterchangeMeshActorFactoryNode¶
- class unreal.InterchangeMeshActorFactoryNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeActorFactoryNodeInterchange Mesh Actor Factory Node
C++ Source:
Plugin: Interchange
Module: InterchangeFactoryNodes
File: InterchangeMeshActorFactoryNode.h
- get_custom_animation_asset_uid_to_play() str or None¶
Get the animation asset set for this scene node to play.
- Returns:
attribute_value (str):
- Return type:
str or None
- get_custom_geometric_transform() Transform or None¶
Get the geometric offset. Any mesh attached to this scene node will be offset using this transform.
- Returns:
attribute_value (Transform):
- Return type:
Transform or None
- get_custom_instanced_asset_factory_node_uid() str or None¶
Get the resolved asset factory node.
- Returns:
attribute_value (str):
- Return type:
str or None
- get_slot_material_dependencies() Map[str, str]¶
Retrieve the correspondence table between slot names and assigned materials for this object.
- get_slot_material_dependency_uid(slot_name) str or None¶
Retrieve the Material dependency for the specified slot of this object.
- remove_slot_material_dependency_uid(slot_name) bool¶
Remove the Material dependency associated with the specified slot name from this object.
- set_custom_animation_asset_uid_to_play(attribute_value) bool¶
Set the animation asset for this scene node to play. (This is only relevant for SkeletalMeshActors: scene nodes that are instantiating skeletal meshes.)
- set_custom_geometric_transform(attribute_value) bool¶
Set the geometric offset. Any mesh attached to this scene node will be offset using this transform.