unreal.InterchangeActorFactoryNode¶
- class unreal.InterchangeActorFactoryNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeFactoryBaseNodeInterchange Actor Factory Node
C++ Source:
Plugin: Interchange
Module: InterchangeFactoryNodes
File: InterchangeActorFactoryNode.h
- get_custom_actor_class_name() str or None¶
Get Custom Actor Class Name
- Returns:
attribute_value (str):
- Return type:
str or None
- get_custom_actor_visibility() bool or None¶
Get Custom Actor Visibility
- Returns:
attribute_value (bool):
- Return type:
bool or None
- get_custom_component_visibility() bool or None¶
Get Custom Component Visibility
- Returns:
attribute_value (bool):
- Return type:
bool or None
- get_custom_global_transform() Transform or None¶
Get Custom Global Transform
- Returns:
attribute_value (Transform):
- Return type:
Transform or None
- get_custom_local_transform() Transform or None¶
Get Custom Local Transform
- Returns:
attribute_value (Transform):
- Return type:
Transform or None
- get_custom_mobility() uint8 or None¶
Get Custom Mobility
- Returns:
attribute_value (uint8):
- Return type:
uint8 or None
- set_custom_actor_visibility(attribute_value, add_apply_delegate=True) bool¶
Set Custom Actor Visibility
- set_custom_component_visibility(attribute_value, add_apply_delegate=True) bool¶
Set Custom Component Visibility
- set_custom_global_transform(attribute_value, add_apply_delegate=True) bool¶
Set Custom Global Transform