unreal.InterchangeMaterialReferenceNode¶
- class unreal.InterchangeMaterialReferenceNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeBaseNodeDescribes a reference to an existing (as in, not imported) material.
The idea is that mesh / actor nodes can reference one of these nodes as a slot dependency, and Interchange will assign that existing material to the corresponding slot during import
C++ Source:
Plugin: Interchange
Module: InterchangeNodes
File: InterchangeMaterialReferenceNode.h