unreal.InterchangeMaterialReferenceFactoryNode¶
- class unreal.InterchangeMaterialReferenceFactoryNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeBaseMaterialFactoryNodeDescribes a reference to an existing (as in, not imported) material. Note that the material is referenced via the UInterchangeFactoryBaseNode::CustomReferenceObject member.
The idea is that mesh / actor factory nodes can reference one of these nodes as a slot dependency, and Interchange will assign that existing material to the corresponding slot during import
C++ Source:
Plugin: Interchange
Module: InterchangeFactoryNodes
File: InterchangeMaterialFactoryNode.h