unreal.InterchangeMaterialInstanceNode¶
- class unreal.InterchangeMaterialInstanceNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeBaseNodeInterchange Material Instance Node
C++ Source:
Plugin: Interchange
Module: InterchangeNodes
File: InterchangeMaterialInstanceNode.h
- add_static_switch_parameter_value(parameter_name, attribute_value) bool¶
Add Static Switch Parameter Value
- add_vector_parameter_value(parameter_name, attribute_value) bool¶
Add Vector Parameter Value
- Parameters:
parameter_name (str)
attribute_value (LinearColor)
- Return type:
- get_custom_blend_mode() int32 or None¶
Get Custom Blend Mode
- Returns:
attribute_value (int32):
- Return type:
int32 or None
- get_custom_parent() str or None¶
Get Custom Parent
- Returns:
attribute_value (str):
- Return type:
str or None
- get_scalar_parameter_value(parameter_name) float or None¶
Get Scalar Parameter Value
- get_static_switch_parameter_value(parameter_name) bool or None¶
Get Static Switch Parameter Value
- get_texture_parameter_value(parameter_name) str or None¶
Get Texture Parameter Value
- get_vector_parameter_value(parameter_name) LinearColor or None¶
Get Vector Parameter Value
- Parameters:
parameter_name (str)
- Returns:
attribute_value (LinearColor):
- Return type:
LinearColor or None