unreal.InterchangeGroup¶
- class unreal.InterchangeGroup(display_name: Name = 'None', unique_id: Guid = [], default_pipeline_stack: Name = 'None', default_pipeline_stack_override: None = {}, show_import_dialog: bool = False, show_reimport_dialog: bool = False, show_import_dialog_override: None = {})¶
Bases:
StructBaseInterchange Group
C++ Source:
Module: InterchangeEngine
File: InterchangeProjectSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
default_pipeline_stack(Name): [Read-Write] Specifies which pipeline stack Interchange should use by default.default_pipeline_stack_override(Map[InterchangeTranslatorAssetType, Name]): [Read-Write] Specifies a different pipeline stack for Interchange to use by default when importing specific types of assets.display_name(Name): [Read-Write] Specifies a different pipeline stack for Interchange to use by default when importing specific types of assets.show_import_dialog(bool): [Read-Write] Show the options dialog when Interchange imports.show_import_dialog_override(Map[InterchangeTranslatorAssetType, InterchangeDialogOverride]): [Read-Write] This tell interchange if the import dialog should show or not when importing a particular type of asset.show_reimport_dialog(bool): [Read-Write] Show the options dialog when Interchange reimports.unique_id(Guid): [Read-Only] This tell interchange if the import dialog should show or not when importing a particular type of asset.
- property default_pipeline_stack: Name¶
[Read-Write] Specifies which pipeline stack Interchange should use by default.
- Type:
(Name)
- property default_pipeline_stack_override: None¶
[Read-Write] Specifies a different pipeline stack for Interchange to use by default when importing specific types of assets.
- Type:
- property display_name: Name¶
[Read-Write] Specifies a different pipeline stack for Interchange to use by default when importing specific types of assets.
- Type:
(Name)
- property show_import_dialog: bool¶
[Read-Write] Show the options dialog when Interchange imports.
- Type:
(bool)
- property show_import_dialog_override: None¶
[Read-Write] This tell interchange if the import dialog should show or not when importing a particular type of asset.