unreal.InterchangeGroup

class unreal.InterchangeGroup(display_name: Name = 'None', unique_id: Guid = [], default_pipeline_stack: Name = 'None', default_pipeline_stack_override: None = {}, show_import_dialog: bool = False, show_reimport_dialog: bool = False, show_import_dialog_override: None = {})

Bases: StructBase

Interchange Group

C++ Source:

  • Module: InterchangeEngine

  • File: InterchangeProjectSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_pipeline_stack (Name): [Read-Write] Specifies which pipeline stack Interchange should use by default.

  • default_pipeline_stack_override (Map[InterchangeTranslatorAssetType, Name]): [Read-Write] Specifies a different pipeline stack for Interchange to use by default when importing specific types of assets.

  • display_name (Name): [Read-Write] Specifies a different pipeline stack for Interchange to use by default when importing specific types of assets.

  • show_import_dialog (bool): [Read-Write] Show the options dialog when Interchange imports.

  • show_import_dialog_override (Map[InterchangeTranslatorAssetType, InterchangeDialogOverride]): [Read-Write] This tell interchange if the import dialog should show or not when importing a particular type of asset.

  • show_reimport_dialog (bool): [Read-Write] Show the options dialog when Interchange reimports.

  • unique_id (Guid): [Read-Only] This tell interchange if the import dialog should show or not when importing a particular type of asset.

property default_pipeline_stack: Name

[Read-Write] Specifies which pipeline stack Interchange should use by default.

Type:

(Name)

property default_pipeline_stack_override: None

[Read-Write] Specifies a different pipeline stack for Interchange to use by default when importing specific types of assets.

Type:

(Map[InterchangeTranslatorAssetType, Name])

property display_name: Name

[Read-Write] Specifies a different pipeline stack for Interchange to use by default when importing specific types of assets.

Type:

(Name)

property show_import_dialog: bool

[Read-Write] Show the options dialog when Interchange imports.

Type:

(bool)

property show_import_dialog_override: None

[Read-Write] This tell interchange if the import dialog should show or not when importing a particular type of asset.

Type:

(Map[InterchangeTranslatorAssetType, InterchangeDialogOverride])

property show_reimport_dialog: bool

[Read-Write] Show the options dialog when Interchange reimports.

Type:

(bool)

property unique_id: Guid

[Read-Only] This tell interchange if the import dialog should show or not when importing a particular type of asset.

Type:

(Guid)