unreal.InterchangeGenericAudioPipeline

class unreal.InterchangeGenericAudioPipeline(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangePipelineBase

Basic pipeline for importing sound wave assets.

C++ Source:

  • Plugin: Interchange

  • Module: InterchangePipelines

  • File: InterchangeGenericAudioPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • import_sounds (bool): [Read-Write] If enabled, imports all sounds found in the source.

  • pipeline_display_name (str): [Read-Write] The name of the pipeline that will be display in the import dialog.

create_sound_wave_factory_node(sound_wave_node) InterchangeAudioSoundWaveFactoryNode

Creates a SoundWaveFactoryNode for a given SoundWaveNode, if one doesn’t already exist. Initializes the factory node, sets the custom directory path, and sets the target nodes on both the factory and sound wave nodes.

Parameters:

sound_wave_node (InterchangeAudioSoundWaveNode)

Return type:

InterchangeAudioSoundWaveFactoryNode

property import_sounds: bool

[Read-Write] If enabled, imports all sounds found in the source.

Type:

(bool)

property pipeline_display_name: str

[Read-Write] The name of the pipeline that will be display in the import dialog.

Type:

(str)