unreal.InterchangeGenericAssetsPipeline¶
- class unreal.InterchangeGenericAssetsPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangePipelineBaseThis pipeline is the generic option for all types of meshes. It should be called before specialized mesh pipelines like the generic static mesh or skeletal mesh pipelines. All import options that are shared between mesh types should be added here.
C++ Source:
Plugin: Interchange
Module: InterchangePipelines
File: InterchangeGenericAssetsPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
animation_pipeline(InterchangeGenericAnimationPipeline): [Read-Only] ANIMATIONS_CATEGORY Propertiesasset_name(str): [Read-Write] If set, and there is only one asset and one source, the imported asset is given this name.asset_type_sub_folders(bool): [Read-Write] Group the assets according to their type into additional Content folders created on the import directory (/Materials, /StaticMeshes, /SkeletalMeshes, etc.)common_meshes_properties(InterchangeGenericCommonMeshesProperties): [Read-Only] COMMON_MESHES_CATEGORY Propertiescommon_skeletal_meshes_and_animations_properties(InterchangeGenericCommonSkeletalMeshesAndAnimationsProperties): [Read-Only] COMMON_SKELETAL_ANIMATIONS_CATEGORYgroom_pipeline(InterchangeGenericGroomPipeline): [Read-Only] GROOMS_CATEGORY Propertiesimport_offset_rotation(Rotator): [Read-Write] Rotation offset applied to meshes and animations.import_offset_translation(Vector): [Read-Write] Translation offset applied to meshes and animations.import_offset_uniform_scale(float): [Read-Write] Uniform scale offset applied to meshes and animations.material_pipeline(InterchangeGenericMaterialPipeline): [Read-Only] MATERIALS_CATEGORY Propertiesmesh_pipeline(InterchangeGenericMeshPipeline): [Read-Only] MESHES_CATEGORY Propertiespipeline_display_name(str): [Read-Write] The name of the pipeline that will be display in the import dialog.reimport_strategy(ReimportStrategyFlags): [Read-Write] Set the reimport strategy.scene_name_sub_folder(bool): [Read-Write] Create an additional Content folder inside of the chosen import directory, and name it after the imported sceneuse_source_name_for_asset(bool): [Read-Write] If enabled, and the Asset Name setting is empty, and there is only one asset and one source, the imported asset is given the same name as the source data.
- property animation_pipeline: InterchangeGenericAnimationPipeline¶
[Read-Only] ANIMATIONS_CATEGORY Properties
- property asset_name: str¶
[Read-Write] If set, and there is only one asset and one source, the imported asset is given this name.
- Type:
(str)
- property asset_type_sub_folders: bool¶
[Read-Write] Group the assets according to their type into additional Content folders created on the import directory (/Materials, /StaticMeshes, /SkeletalMeshes, etc.)
- Type:
(bool)
- property common_meshes_properties: InterchangeGenericCommonMeshesProperties¶
[Read-Only] COMMON_MESHES_CATEGORY Properties
- property common_skeletal_meshes_and_animations_properties: InterchangeGenericCommonSkeletalMeshesAndAnimationsProperties¶
[Read-Only] COMMON_SKELETAL_ANIMATIONS_CATEGORY
- property groom_pipeline: InterchangeGenericGroomPipeline¶
[Read-Only] GROOMS_CATEGORY Properties
- Type:
- property import_offset_rotation: Rotator¶
[Read-Write] Rotation offset applied to meshes and animations.
- Type:
(Rotator)
- property import_offset_translation: Vector¶
[Read-Write] Translation offset applied to meshes and animations.
- Type:
(Vector)
- property import_offset_uniform_scale: float¶
[Read-Write] Uniform scale offset applied to meshes and animations.
- Type:
(float)
- property material_pipeline: InterchangeGenericMaterialPipeline¶
[Read-Only] MATERIALS_CATEGORY Properties
- property mesh_pipeline: InterchangeGenericMeshPipeline¶
[Read-Only] MESHES_CATEGORY Properties
- Type:
- property pipeline_display_name: str¶
[Read-Write] The name of the pipeline that will be display in the import dialog.
- Type:
(str)
- property reimport_strategy: ReimportStrategyFlags¶
[Read-Write] Set the reimport strategy.
- Type: