unreal.InterchangeGenericAudioPipeline¶
- class unreal.InterchangeGenericAudioPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangePipelineBaseBasic pipeline for importing sound wave assets.
C++ Source:
Plugin: Interchange
Module: InterchangePipelines
File: InterchangeGenericAudioPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
import_sounds(bool): [Read-Write] If enabled, imports all sounds found in the source.pipeline_display_name(str): [Read-Write] The name of the pipeline that will be display in the import dialog.
- create_sound_wave_factory_node(sound_wave_node) InterchangeAudioSoundWaveFactoryNode¶
Creates a SoundWaveFactoryNode for a given SoundWaveNode, if one doesn’t already exist. Initializes the factory node, sets the custom directory path, and sets the target nodes on both the factory and sound wave nodes.
- Parameters:
sound_wave_node (InterchangeAudioSoundWaveNode)
- Return type: