unreal.InterchangeContentImportSettings¶
- class unreal.InterchangeContentImportSettings(pipeline_stacks: None = {}, default_pipeline_stack: Name = 'None', import_dialog_class: Class = Ellipsis, show_import_dialog: bool = False, show_reimport_dialog: bool = False, default_pipeline_stack_override: None = {}, show_import_dialog_override: None = {})¶
Bases:
InterchangeImportSettingsInterchange Content Import Settings
C++ Source:
Module: InterchangeEngine
File: InterchangeProjectSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
default_pipeline_stack(Name): [Read-Write] Specifies which pipeline stack Interchange should use by default.default_pipeline_stack_override(Map[InterchangeTranslatorAssetType, Name]): [Read-Write] Specifies a different pipeline stack for Interchange to use by default when importing specific types of assets.import_dialog_class(Class): [Read-Write] Specifies the class that should be used to define the configuration dialog that Interchange shows on import.pipeline_stacks(Map[Name, InterchangePipelineStack]): [Read-Write] Configures the pipeline stacks that are available when importing assets with Interchange.show_import_dialog(bool): [Read-Write] Show the options dialog when Interchange imports.show_import_dialog_override(Map[InterchangeTranslatorAssetType, InterchangeDialogOverride]): [Read-Write]show_reimport_dialog(bool): [Read-Write] Show the options dialog when Interchange reimports.
- property default_pipeline_stack_override: None¶
[Read-Write] Specifies a different pipeline stack for Interchange to use by default when importing specific types of assets.
- Type: