unreal.InteractionTargetConfiguration¶
- class unreal.InteractionTargetConfiguration(display_name: Text = '')¶
Bases:
StructBaseContains data about a single interactable target. This is information that you may want to use to build some UI or decide on what the state of certain interactable objects is.
C++ Source:
Plugin: InteractionInterface
Module: InteractableInterface
File: InteractionTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name(Text): [Read-Write] The display name that can be used for this interaction