unreal.InteractionQueryResults¶
- class unreal.InteractionQueryResults(available_interactions: None = [])¶
Bases:
StructBaseA struct that will be populated with all the available interaction options for a given target.
These query results are populated by Interaction Targets. Each target may have multiple configurations on it (i.e. a bench with two seats, or a car with 4 doors to open) see: IInteractionTarget::GetTargetConfiguration
C++ Source:
Plugin: InteractionInterface
Module: InteractableInterface
File: InteractionTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
available_interactions(Array[InstancedStruct]): [Read-Write] Array of available interactions that can be started. Add to this array for any interaction which you would like to be presented as an available option in response to this query.