unreal.InteractionTargetConfiguration

class unreal.InteractionTargetConfiguration(display_name: Text = '')

Bases: StructBase

Contains data about a single interactable target. This is information that you may want to use to build some UI or decide on what the state of certain interactable objects is.

C++ Source:

  • Plugin: InteractionInterface

  • Module: InteractableInterface

  • File: InteractionTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (Text): [Read-Write] The display name that can be used for this interaction

property display_name: Text

[Read-Write] The display name that can be used for this interaction

Type:

(Text)