unreal.IntPoint¶
- class unreal.IntPoint(x=0, y=0)¶
Bases:
unreal.StructBaseScreen coordinates. note: The full C++ class is located here: EngineSourceRuntimeCorePublicMathIntPoint.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
x(int32): [Read-Write] Xy(int32): [Read-Write] Y
- __add__(other)¶
Overloads:
IntPointReturns IntPoint A added by Bint32Addition (A - B)
- __eq__(other)¶
Overloads:
IntPointReturns true if IntPoint A is NOT equal to IntPoint B (A != B)IntPointReturns true if IntPoint A is equal to IntPoint B (A == B)
- __iadd__(other)¶
Overloads:
IntPointReturns IntPoint A added by Bint32Addition (A - B)
- __imul__(other)¶
Overloads:
IntPointReturns IntPoint A multiplied by Bint32Multiplication (A * B)
- __isub__(other)¶
Overloads:
IntPointReturns IntPoint A subtracted by Bint32Subtraction (A - B)
- __mul__(other)¶
Overloads:
IntPointReturns IntPoint A multiplied by Bint32Multiplication (A * B)
- __sub__(other)¶
Overloads:
IntPointReturns IntPoint A subtracted by Bint32Subtraction (A - B)
- __truediv__(other)¶
Overloads:
IntPointReturns IntPoint A divided by Bint32Division (A * B)
- property x¶
[Read-Write] X
- Type
(int32)
- property y¶
[Read-Write] Y
- Type
(int32)