unreal.InstanceRadialDamageSignature¶
- class unreal.InstanceRadialDamageSignature(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseInstance Radial Damage Signature Delegate Signature
- Parameters:
instances (Array[int32])
instigated_by (Controller)
origin (Vector)
max_radius (float)
damage_type (DamageType)
damage_causer (Actor)
C++ Source:
Module: Foliage
File: FoliageInstancedStaticMeshComponent.h