unreal.InputScaleBiasClampConstants¶
- class unreal.InputScaleBiasClampConstants(map_range=False, clamp_result=False, interp_result=False, range=[0.0, 1.0], out_range=[0.0, 1.0], scale=1.0, bias=0.0, clamp_min=0.0, clamp_max=1.0, interp_speed_increasing=10.0, interp_speed_decreasing=10.0)¶
Bases:
unreal.StructBaseInput Scale Bias Clamp Constants
C++ Source:
Module: Engine
File: InputScaleBias.h
Editor Properties: (see get_editor_property/set_editor_property)
bias(float): [Read-Write] Biasclamp_max(float): [Read-Write] Clamp Maxclamp_min(float): [Read-Write] Clamp Minclamp_result(bool): [Read-Write] Clamp Resultinterp_result(bool): [Read-Write] Interp Resultinterp_speed_decreasing(float): [Read-Write] Interp Speed Decreasinginterp_speed_increasing(float): [Read-Write] Interp Speed Increasingmap_range(bool): [Read-Write] Map Rangeout_range(InputRange): [Read-Write] Out Rangerange(InputRange): [Read-Write] In Rangescale(float): [Read-Write] Scale
- property out_range¶
[Read-Write] Out Range
- Type
- property range¶
[Read-Write] In Range
- Type