unreal.InputClampConstants¶
- class unreal.InputClampConstants(clamp_result=False, interp_result=False, clamp_min=0.0, clamp_max=1.0, interp_speed_increasing=10.0, interp_speed_decreasing=10.0)¶
Bases:
unreal.StructBaseInput modifier with clamping and interpolation
C++ Source:
Module: Engine
File: InputScaleBias.h
Editor Properties: (see get_editor_property/set_editor_property)
clamp_max(float): [Read-Write] Clamp Maxclamp_min(float): [Read-Write] Clamp Minclamp_result(bool): [Read-Write] Clamp Resultinterp_result(bool): [Read-Write] Interp Resultinterp_speed_decreasing(float): [Read-Write] Interp Speed Decreasinginterp_speed_increasing(float): [Read-Write] Interp Speed Increasing