unreal.IngestCapability_ProcessResult¶
- class unreal.IngestCapability_ProcessResult(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectIngest Capability Process Result
C++ Source:
Plugin: CaptureManagerApp
Module: LiveLinkCapabilities
File: IngestCapability_ProcessHandle.h
Editor Properties: (see get_editor_property/set_editor_property)
code(int32): [Read-Only]message(Text): [Read-Only]