unreal.ImportanceTexture

class unreal.ImportanceTexture(texture: Texture2D = Ellipsis, weighting_func: ImportanceWeight = Ellipsis)

Bases: StructBase

Texture processed for importance sampling Holds marginal PDF of the rows, as well as the PDF of each row

C++ Source:

  • Module: Engine

  • File: ImportanceSamplingLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • texture_data (Array[Color]): [Read-Write] deprecated: Please use LinearTextureData instead.

property texture_data: None

[Read-Write] deprecated: Please use LinearTextureData instead.

Type:

(Array[Color])