unreal.ImportanceTexture¶
- class unreal.ImportanceTexture(texture: Texture2D = Ellipsis, weighting_func: ImportanceWeight = Ellipsis)¶
Bases:
StructBaseTexture processed for importance sampling Holds marginal PDF of the rows, as well as the PDF of each row
C++ Source:
Module: Engine
File: ImportanceSamplingLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
texture_data(Array[Color]): [Read-Write] deprecated: Please use LinearTextureData instead.