unreal.ImportFromTemplateParams

class unreal.ImportFromTemplateParams(match_vertices_by_u_vs: bool = False, use_eye_meshes: bool = False, use_teeth_mesh: bool = False, alignment_options: MetaHumanAlignmentOptions = Ellipsis)

Bases: StructBase

Import from Template Params

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterEditor

  • File: MetaHumanCharacterEditorSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alignment_options (MetaHumanAlignmentOptions): [Read-Write] Set the alignment options to use when importing a SkelMesh or Static Mesh head asset

  • match_vertices_by_u_vs (bool): [Read-Write] Get corresponding vertices from template mesh by matching the template mesh’s UVs to MH standard

  • use_eye_meshes (bool): [Read-Write] Set to true to use the eye meshes to fit when importing a SkelMesh; if false, they are not used

  • use_teeth_mesh (bool): [Read-Write] Set to true to use the teeth mesh to fit when importing a SkelMesh; if false, it is not used

property alignment_options: MetaHumanAlignmentOptions

[Read-Write] Set the alignment options to use when importing a SkelMesh or Static Mesh head asset

Type:

(MetaHumanAlignmentOptions)

property match_vertices_by_u_vs: bool

[Read-Write] Get corresponding vertices from template mesh by matching the template mesh’s UVs to MH standard

Type:

(bool)

property use_eye_meshes: bool

[Read-Write] Set to true to use the eye meshes to fit when importing a SkelMesh; if false, they are not used

Type:

(bool)

property use_teeth_mesh: bool

[Read-Write] Set to true to use the teeth mesh to fit when importing a SkelMesh; if false, it is not used

Type:

(bool)