unreal.ImportFromTemplateParams¶
- class unreal.ImportFromTemplateParams(match_vertices_by_u_vs: bool = False, use_eye_meshes: bool = False, use_teeth_mesh: bool = False, alignment_options: MetaHumanAlignmentOptions = Ellipsis)¶
Bases:
StructBaseImport from Template Params
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterEditor
File: MetaHumanCharacterEditorSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
alignment_options(MetaHumanAlignmentOptions): [Read-Write] Set the alignment options to use when importing a SkelMesh or Static Mesh head assetmatch_vertices_by_u_vs(bool): [Read-Write] Get corresponding vertices from template mesh by matching the template mesh’s UVs to MH standarduse_eye_meshes(bool): [Read-Write] Set to true to use the eye meshes to fit when importing a SkelMesh; if false, they are not useduse_teeth_mesh(bool): [Read-Write] Set to true to use the teeth mesh to fit when importing a SkelMesh; if false, it is not used
- property alignment_options: MetaHumanAlignmentOptions¶
[Read-Write] Set the alignment options to use when importing a SkelMesh or Static Mesh head asset
- Type:
- property match_vertices_by_u_vs: bool¶
[Read-Write] Get corresponding vertices from template mesh by matching the template mesh’s UVs to MH standard
- Type:
(bool)