unreal.ImportFromDNAParams¶
- class unreal.ImportFromDNAParams(import_whole_rig: bool = False, alignment_options: MetaHumanAlignmentOptions = Ellipsis)¶
Bases:
StructBaseImport from DNAParams
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterEditor
File: MetaHumanCharacterEditorSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
alignment_options(MetaHumanAlignmentOptions): [Read-Write] Set the alignment options to use when importing a MetaHuman DNA head assetimport_whole_rig(bool): [Read-Write] Set to true to import the DNA and create a fully rigged Character which cannot be edited (and any other options will be ignored); if false, the DNA will be fitted to give an editable mesh
- property alignment_options: MetaHumanAlignmentOptions¶
[Read-Write] Set the alignment options to use when importing a MetaHuman DNA head asset
- Type: