unreal.IKRigGoalInput¶
- class unreal.IKRigGoalInput¶
Bases:
StructBaseIKRig Goal Input
C++ Source:
Plugin: IKRig
Module: IKRig
File: RigUnit_IKRig.h
Editor Properties: (see get_editor_property/set_editor_property)
goal_name(Name): [Read-Write] The name of the goal to affect. Must match the name in the IK Rig.position_alpha(double): [Read-Write] Range 0-1, default 1. Blends the Goal position from the input pose position to the Goal position.rotation_alpha(double): [Read-Write] Range 0-1, default 1. Blends the Goal rotation from the input pose rotation to the Goal rotation.transform(Transform): [Read-Write] The position and rotation target for the IK Goal.