unreal.IKRetargetSpeedPlantingOpSettings¶
- class unreal.IKRetargetSpeedPlantingOpSettings(lod_threshold: int = 0, chains_to_speed_plant: None = [], speed_threshold: float = 0.0, stiffness: float = 0.0, critical_damping: float = 0.0)¶
Bases:
IKRetargetOpSettingsBaseIKRetarget Speed Planting Op Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: SpeedPlantingOp.h
Editor Properties: (see get_editor_property/set_editor_property)
chains_to_speed_plant(Array[RetargetSpeedPlantingSettings]): [Read-Write]critical_damping(double): [Read-Write] How much damping to apply to the spring (0 means no damping, 1 means critically damped which means no oscillation)lod_threshold(int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.speed_threshold(double): [Read-Write] Range 0 to 100. Default 15. The maximum speed a source bone can be moving while being considered ‘planted’. The target IK goal will not be allowed to move whenever the source bone speed drops below this threshold speed.stiffness(double): [Read-Write] How stiff the spring model is that smoothly pulls the IK position after unplanting (more stiffness means more oscillation around the target value)
- property critical_damping: float¶
[Read-Write] How much damping to apply to the spring (0 means no damping, 1 means critically damped which means no oscillation)
- Type:
(double)