unreal.RetargetSpeedPlantingSettings¶
- class unreal.RetargetSpeedPlantingSettings(target_chain_name: Name = 'None', speed_curve_name: Name = 'None')¶
Bases:
StructBaseRetarget Speed Planting Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: SpeedPlantingOp.h
Editor Properties: (see get_editor_property/set_editor_property)
speed_curve_name(Name): [Read-Write] The name of the curve on the source animation that contains the speed of the end effector bone.target_chain_name(Name): [Read-Write] The name of the target chain to plant the IK on. NOTE: this chain must have an IK Goal assigned to it!