unreal.IKRetargetRootMotionController¶
- class unreal.IKRetargetRootMotionController(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
IKRetargetOpControllerBaseThe blueprint/python API for editing a Root Motion Op
C++ Source:
Plugin: IKRig
Module: IKRig
File: RootMotionGeneratorOp.h
- get_settings() IKRetargetRootMotionOpSettings¶
- Get the current op settings as a struct.
- Returns:
FIKRetargetRootMotionOpSettings struct with the current settings used by the op.
- Return type:
- get_source_root_bone() Name¶
- Get the root bone for the source.
- Returns:
the name of the root bone on the source skeleton.
- Return type:
- get_target_pelvis_bone() Name¶
- Get the pelvis bone for the target.
- Returns:
the name of the pelvis bone on the target skeleton.
- Return type:
- get_target_root_bone() Name¶
- Get the root bone for the target.
- Returns:
the name of the root bone on the target skeleton.
- Return type:
- set_settings(settings) None¶
- Set the op settings. Input is a custom struct type for this op.
- Parameters:
settings (IKRetargetRootMotionOpSettings) – a FIKRetargetRootMotionOpSettings struct containing all the settings to apply to this op
- set_source_root_bone(source_root_bone) None¶
- Set the root bone for the source.
- Parameters:
source_root_bone (Name) – the name of the root bone on the source skeleton.