unreal.IKRetargetPinBoneController¶
- class unreal.IKRetargetPinBoneController(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
IKRetargetOpControllerBaseThe blueprint/python API for editing a Pin Bone Op
C++ Source:
Plugin: IKRig
Module: IKRig
File: PinBoneOp.h
- get_settings() IKRetargetPinBoneOpSettings¶
- Get the current op settings as a struct.
- Returns:
FIKRetargetPinBoneOpSettings struct with the current settings used by the op.
- Return type:
- set_bone_pair(bone_to_copy_from, bone_to_copy_to) None¶
- Add a pair of bones to copy animation between.
- set_settings(settings) None¶
- Set the op settings. Input is a custom struct type for this op.
- Parameters:
settings (IKRetargetPinBoneOpSettings) – a FIKRetargetPinBoneOpSettings struct containing all the settings to apply to this op