unreal.IKRetargetPelvisMotionController

class unreal.IKRetargetPelvisMotionController(outer: Object | None = None, name: Name | str = 'None')

Bases: IKRetargetOpControllerBase

The blueprint/python API for editing a Pelvis Motion Op

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: PelvisMotionOp.h

get_settings() IKRetargetPelvisMotionOpSettings
Get the current op settings as a struct.
Returns:

FIKRetargetPelvisMotionOpSettings struct with the current settings used by the op.

Return type:

IKRetargetPelvisMotionOpSettings

get_source_pelvis_bone() Name
Get the pelvis bone for the source.
Returns:

the name of the pelvis bone on the source skeleton.

Return type:

Name

get_target_pelvis_bone() Name
Get the pelvis bone for the target.
Returns:

the name of the pelvis bone on the target skeleton.

Return type:

Name

set_settings(settings) None
Set the op settings. Input is a custom struct type for this op.
Parameters:

settings (IKRetargetPelvisMotionOpSettings) – a FIKRetargetPelvisMotionOpSettings struct containing all the settings to apply to this op

set_source_pelvis_bone(source_pelvis_bone) None
Set the pelvis bone for the source.
Parameters:

source_pelvis_bone (Name) – the name of the pelvis bone on the source skeleton.

set_target_pelvis_bone(target_pelvis_bone) None
Set the pelvis bone for the target.
Parameters:

target_pelvis_bone (Name) – the name of the pelvis bone on the target skeleton.