unreal.IKRetargetFilterBoneOpSettings¶
- class unreal.IKRetargetFilterBoneOpSettings(lod_threshold: int = 0, bones_to_filter: None = [], min_frequency: float = 0.0, responsiveness: float = 0.0, velocity_cutoff_hz: float = 0.0, reset_playback: bool = False)¶
Bases:
IKRetargetOpSettingsBaseIKRetarget Filter Bone Op Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: FilterBoneOp.h
Editor Properties: (see get_editor_property/set_editor_property)
bones_to_filter(Array[FilterBoneData]): [Read-Write] A list of bone-pairs to copy transforms betweenlod_threshold(int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.min_frequency(double): [Read-Write] Hz. Sets the low-pass cutoff when motion is near zero.Higher = less smoothing at rest (more responsive but more jitter).
Lower = more smoothing at rest (less jitter but more “stickiness”).
reset_playback(bool): [Read-Write] If true, filter is reset when playback loops.responsiveness(double): [Read-Write] Raises the cutoff as angular speed grows.Larger values are snappier on fast turns.
Smaller values are smoother but laggier during quick motion.
Typical sweet spot: 0.3 – 0.8
velocity_cutoff_hz(double): [Read-Write] Hz. Low-passes the raw angular velocity before we use it to adapt the derivative cutoff.If you see breathing/pumping of the smoothing during motion onsets or reversals, lower this value (e.g., 30 → 20 Hz).
If responsiveness to fast changes is sluggish, raise this a bit.
Good starting range: 15–30 Hz. Keep under Nyquist frequency (frame_rate/2).
- property min_frequency: float¶
[Read-Write] Hz. Sets the low-pass cutoff when motion is near zero. * Higher = less smoothing at rest (more responsive but more jitter). * Lower = more smoothing at rest (less jitter but more “stickiness”).
- Type:
(double)
- property reset_playback: bool¶
[Read-Write] If true, filter is reset when playback loops.
- Type:
(bool)
- property responsiveness: float¶
[Read-Write] Raises the cutoff as angular speed grows. * Larger values are snappier on fast turns. * Smaller values are smoother but laggier during quick motion. * Typical sweet spot: 0.3 – 0.8
- Type:
(double)
- property velocity_cutoff_hz: float¶
[Read-Write] Hz. Low-passes the raw angular velocity before we use it to adapt the derivative cutoff. * If you see breathing/pumping of the smoothing during motion onsets or reversals, lower this value (e.g., 30 → 20 Hz). * If responsiveness to fast changes is sluggish, raise this a bit. * Good starting range: 15–30 Hz. Keep under Nyquist frequency (frame_rate/2).
- Type:
(double)