unreal.IKRetargetFKChainsOpSettings¶
- class unreal.IKRetargetFKChainsOpSettings(ik_rig_asset: IKRigDefinition = Ellipsis, chains_to_retarget: None = [])¶
Bases:
IKRetargetOpSettingsBaseIKRetarget FKChains Op Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: FKChainsOp.h
Editor Properties: (see get_editor_property/set_editor_property)
chain_draw_size(double): [Read-Write] Debug draw size used for single-bone chains.chain_draw_thickness(double): [Read-Write] Debug draw chain line thickness.chains_to_retarget(Array[RetargetFKChainSettings]): [Read-Write] The setting for each chain to retargetdraw_chain_lines(bool): [Read-Write] Debug draw lines on each chain in the viewportdraw_single_bone_chains(bool): [Read-Write] Debug draw spheres on single-bone chains in the viewportik_rig_asset(IKRigDefinition): [Read-Write] The target IK Rig asset that contains the bones chains to retarget in this op.
- property ik_rig_asset: IKRigDefinition¶
[Read-Write] The target IK Rig asset that contains the bones chains to retarget in this op.
- Type: