unreal.IKRetargetOpSettingsBase¶
- class unreal.IKRetargetOpSettingsBase¶
Bases:
StructBaseThis is the base class for defining editable settings for your custom retargeting operation. All user-configurable properties for your “op” should be stored in a subclass of this. These settings will automatically be: 1. Displayed in the details panel when the op is selected 2. Saved/loaded with the op in the retarget asset 3. Applied to the op at runtime as part of a profile
NOTE: the derived type must be returned by the op’s GetSettingsType() and GetSettings()
NOTE: UProperties that require reinitialization when modified must be marked meta=(ReinitializeOnEdit) When modified, in the editor, these properties will trigger a reinitialization at which point the runtime Op will get the latest values automatically.
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRetargetOps.h