unreal.IKRetargetCopyBasePoseOpSettings¶
- class unreal.IKRetargetCopyBasePoseOpSettings(copy_base_pose: bool = False, copy_base_pose_root: Name = 'None')¶
Bases:
IKRetargetOpSettingsBaseIKRetarget Copy Base Pose Op Settings
C++ Source:
Plugin: IKRig
Module: IKRig
File: CopyBasePoseOp.h
Editor Properties: (see get_editor_property/set_editor_property)
copy_base_pose(bool): [Read-Write] When true, will copy all the source bone transforms with matching names to use as a base pose. This can be useful for partial retargeting. NOTE: no retargeting is applied to the bone transforms, they are assumed to be fully compatible between source/target skeletons.copy_base_pose_root(Name): [Read-Write] Filters the bones to copy when using “Copy Base Pose”. If specified, will only copy all children of the specified bone (inclusive).
- property copy_base_pose: bool¶
[Read-Write] When true, will copy all the source bone transforms with matching names to use as a base pose. This can be useful for partial retargeting. NOTE: no retargeting is applied to the bone transforms, they are assumed to be fully compatible between source/target skeletons.
- Type:
(bool)