unreal.IKRetargetCopyBasePoseOpSettings

class unreal.IKRetargetCopyBasePoseOpSettings(copy_base_pose: bool = False, copy_base_pose_root: Name = 'None')

Bases: IKRetargetOpSettingsBase

IKRetarget Copy Base Pose Op Settings

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: CopyBasePoseOp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • copy_base_pose (bool): [Read-Write] When true, will copy all the source bone transforms with matching names to use as a base pose. This can be useful for partial retargeting. NOTE: no retargeting is applied to the bone transforms, they are assumed to be fully compatible between source/target skeletons.

  • copy_base_pose_root (Name): [Read-Write] Filters the bones to copy when using “Copy Base Pose”. If specified, will only copy all children of the specified bone (inclusive).

property copy_base_pose: bool

[Read-Write] When true, will copy all the source bone transforms with matching names to use as a base pose. This can be useful for partial retargeting. NOTE: no retargeting is applied to the bone transforms, they are assumed to be fully compatible between source/target skeletons.

Type:

(bool)

property copy_base_pose_root: Name

[Read-Write] Filters the bones to copy when using “Copy Base Pose”. If specified, will only copy all children of the specified bone (inclusive).

Type:

(Name)