unreal.IKRetargetCopyBasePoseController¶
- class unreal.IKRetargetCopyBasePoseController(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
IKRetargetOpControllerBaseThe blueprint/python API for editing a Copy Base Pose Op
C++ Source:
Plugin: IKRig
Module: IKRig
File: CopyBasePoseOp.h
- add_bone_to_exclude(bone_name) None¶
Add a bone to the “BonesToExclude” array
- Parameters:
bone_name (Name)
- get_copy_from_start() Name¶
Get the name of the bone to use as the “Copy From Start” in the op
- Return type:
- get_settings() IKRetargetCopyBasePoseOpSettings¶
- Get the current op settings as a struct.
- Returns:
FIKRetargetCopyBasePoseOpSettings struct with the current settings used by the op.
- Return type:
- set_copy_from_start(bone_name) None¶
Set the name of the bone to use as the “Copy From Start” in the op
- Parameters:
bone_name (Name)
- set_settings(settings) None¶
- Set the op settings. Input is a custom struct type for this op.
- Parameters:
settings (IKRetargetCopyBasePoseOpSettings) – a FIKRetargetCopyBasePoseOpSettings struct containing all the settings to apply to this op