unreal.IKRetargetBodyIntersectIKOpSettings¶
- class unreal.IKRetargetBodyIntersectIKOpSettings(enabled: bool = False, lod_threshold: int = 0, target_physics_asset_override: PhysicsAsset = Ellipsis, enable_goal_intersect: bool = False, intersect_goal_settings: None = [], prop_intersect_settings: None = [], intersect_bodies: None = [], enable_pole_vector_intersect: bool = False, pole_vector_intersect_settings: None = [])¶
Bases:
IKRetargetOpSettingsBaseBody Intersect IK Settings
C++ Source:
Plugin: RelativeIKOp
Module: BodyIntersectIKOp
File: BodyIntersectIKOp.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_goal_intersect(bool): [Read-Write] Apply intersection delta to goalsenable_pole_vector_intersect(bool): [Read-Write] Check bodies in Pole Vector Intersect Settings for intersection and try to fixup using pole vector rotationenabled(bool): [Read-Write] Enable/disable the entire operation. Disabled ops are skipped entirely and do not run at all.intersect_bodies(Array[Name]): [Read-Write] Bone names with attached physics bodies to do trivial intersection against NOTE: Only Sphere, Capsule and Box bodies currently supportedintersect_goal_settings(Array[IKGoalIntersectShapeSettings]): [Read-Write] IK Goals Shape intersect against physics asset bodieslod_threshold(int32): [Read-Write] The maximum LOD that this Op is allowed to run at. For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running. A value of -1 forces the Op to execute at all LOD levels. Default is -1.pole_vector_intersect_settings(Array[IKPoleVectorIntersectSettings]): [Read-Write] Body settings for pole vector intersection fixupprop_intersect_settings(Array[IKPropIntersectSettings]): [Read-Write] Prop intersection shape and bone info (must match goal intersect names if moving together)target_physics_asset_override(PhysicsAsset): [Read-Write] Target physics asset for checking intersections against
- property enable_pole_vector_intersect: bool¶
[Read-Write] Check bodies in Pole Vector Intersect Settings for intersection and try to fixup using pole vector rotation
- Type:
(bool)
- property intersect_bodies: None¶
[Read-Write] Bone names with attached physics bodies to do trivial intersection against NOTE: Only Sphere, Capsule and Box bodies currently supported
- property intersect_goal_settings: None¶
[Read-Write] IK Goals Shape intersect against physics asset bodies
- Type:
- property pole_vector_intersect_settings: None¶
[Read-Write] Body settings for pole vector intersection fixup
- Type:
- property prop_intersect_settings: None¶
[Read-Write] Prop intersection shape and bone info (must match goal intersect names if moving together)
- Type:
- property target_physics_asset_override: PhysicsAsset¶
[Read-Write] Target physics asset for checking intersections against
- Type: