unreal.IKPoleVectorIntersectSettings¶
- class unreal.IKPoleVectorIntersectSettings(body_name: Name = 'None', sphere_scale: float = 0.0, sphere_offset: Vector = Ellipsis)¶
Bases:
StructBasePole Vector Settings
C++ Source:
Plugin: RelativeIKOp
Module: BodyIntersectIKOp
File: BodyIntersectIKOp.h
Editor Properties: (see get_editor_property/set_editor_property)
body_name(Name): [Read-Write] The body along ik chain to check intersections and apply pole vector rotationsphere_offset(Vector): [Read-Write] Local sphere offset from body bonesphere_scale(double): [Read-Write] Sphere size scale (base radius is body min radius or 1.0) for intersection checks