unreal.IKGoalIntersectShapeSettings¶
- class unreal.IKGoalIntersectShapeSettings(goal: Name = 'None', goal_shape_scale: Vector = Ellipsis, goal_shape_offset: Vector = Ellipsis, prop_intersect_bone: Name = 'None', blend_multi_max_offset: float = 0.0)¶
Bases:
StructBaseGoal Intersect Settings
C++ Source:
Plugin: RelativeIKOp
Module: BodyIntersectIKOp
File: BodyIntersectIKOp.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_multi_max_offset(double): [Read-Write] Alpha blend on bone motion relative to prop bonegoal(Name): [Read-Write] The IK Goal Name (See Run IK Rig Op) to intersectgoal_shape_offset(Vector): [Read-Write] Local offset of shape from goal bonegoal_shape_scale(Vector): [Read-Write] Shape scale , Todo: need to be updated with shape propertyprop_intersect_bone(Name): [Read-Write] Prop bone/IK bone to move together with (must be in prop intersect list!)
- property blend_multi_max_offset: float¶
[Read-Write] Alpha blend on bone motion relative to prop bone
- Type:
(double)
- property goal_shape_offset: Vector¶
[Read-Write] Local offset of shape from goal bone
- Type:
(Vector)