unreal.IKGoalIntersectShapeSettings

class unreal.IKGoalIntersectShapeSettings(goal: Name = 'None', goal_shape_scale: Vector = Ellipsis, goal_shape_offset: Vector = Ellipsis, prop_intersect_bone: Name = 'None', blend_multi_max_offset: float = 0.0)

Bases: StructBase

Goal Intersect Settings

C++ Source:

  • Plugin: RelativeIKOp

  • Module: BodyIntersectIKOp

  • File: BodyIntersectIKOp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_multi_max_offset (double): [Read-Write] Alpha blend on bone motion relative to prop bone

  • goal (Name): [Read-Write] The IK Goal Name (See Run IK Rig Op) to intersect

  • goal_shape_offset (Vector): [Read-Write] Local offset of shape from goal bone

  • goal_shape_scale (Vector): [Read-Write] Shape scale , Todo: need to be updated with shape property

  • prop_intersect_bone (Name): [Read-Write] Prop bone/IK bone to move together with (must be in prop intersect list!)

property blend_multi_max_offset: float

[Read-Write] Alpha blend on bone motion relative to prop bone

Type:

(double)

property goal: Name

[Read-Write] The IK Goal Name (See Run IK Rig Op) to intersect

Type:

(Name)

property goal_shape_offset: Vector

[Read-Write] Local offset of shape from goal bone

Type:

(Vector)

property goal_shape_scale: Vector

need to be updated with shape property

Type:

(Vector)

Type:

[Read-Write] Shape scale , Todo

property prop_intersect_bone: Name

[Read-Write] Prop bone/IK bone to move together with (must be in prop intersect list!)

Type:

(Name)