unreal.HeadSettings¶
- class unreal.HeadSettings(head_bone: RigElementKey = Ellipsis, angle_max: float = 0.0, stiffness: float = 0.0, damping: float = 0.0)¶
Bases:
StructBaseHead Settings
C++ Source:
Plugin: Locomotor
Module: Locomotor
File: RigUnit_Locomotor.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_max(float): [Read-Write] Default is 30. The maximum angle (in degrees) to rotate the head to look at the goal.damping(float): [Read-Write] Default is 0.9. Typical range is 0-2. Higher values cause spine leaning to dampen quickly.head_bone(RigElementKey): [Read-Write] The base spine bone. Usually directly below the Pelvis bone. The bone that rotates to lean the whole spine.stiffness(float): [Read-Write] Default is 150.0. Typical range is 1-200. Higher values cause spine to lean more rapidly towards target direction.
- property angle_max: float¶
[Read-Write] Default is 30. The maximum angle (in degrees) to rotate the head to look at the goal.
- Type:
(float)
- property damping: float¶
[Read-Write] Default is 0.9. Typical range is 0-2. Higher values cause spine leaning to dampen quickly.
- Type:
(float)
- property head_bone: RigElementKey¶
[Read-Write] The base spine bone. Usually directly below the Pelvis bone. The bone that rotates to lean the whole spine.
- Type: