unreal.HeadSettings

class unreal.HeadSettings(head_bone: RigElementKey = Ellipsis, angle_max: float = 0.0, stiffness: float = 0.0, damping: float = 0.0)

Bases: StructBase

Head Settings

C++ Source:

  • Plugin: Locomotor

  • Module: Locomotor

  • File: RigUnit_Locomotor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle_max (float): [Read-Write] Default is 30. The maximum angle (in degrees) to rotate the head to look at the goal.

  • damping (float): [Read-Write] Default is 0.9. Typical range is 0-2. Higher values cause spine leaning to dampen quickly.

  • head_bone (RigElementKey): [Read-Write] The base spine bone. Usually directly below the Pelvis bone. The bone that rotates to lean the whole spine.

  • stiffness (float): [Read-Write] Default is 150.0. Typical range is 1-200. Higher values cause spine to lean more rapidly towards target direction.

property angle_max: float

[Read-Write] Default is 30. The maximum angle (in degrees) to rotate the head to look at the goal.

Type:

(float)

property damping: float

[Read-Write] Default is 0.9. Typical range is 0-2. Higher values cause spine leaning to dampen quickly.

Type:

(float)

property head_bone: RigElementKey

[Read-Write] The base spine bone. Usually directly below the Pelvis bone. The bone that rotates to lean the whole spine.

Type:

(RigElementKey)

property stiffness: float

[Read-Write] Default is 150.0. Typical range is 1-200. Higher values cause spine to lean more rapidly towards target direction.

Type:

(float)