unreal.HairSolverSettings¶
- class unreal.HairSolverSettings¶
Bases:
StructBaseHair Solver Settings
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetPhysics.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_system(NiagaraSystem): [Read-Write] Custom niagara system to be used if custom solver is pickedenable_deformation(bool): [Read-Write] Use deformer for the groom solverenable_simulation(bool): [Read-Write] Use niagara for the groom solverforce_visible(bool): [Read-Write] Force the Niagara solver component to be visiblegravity_preloading(float): [Read-Write] Optimisation of the rest state configuration to compensate from the gravityiteration_count(int32): [Read-Write] Number of iterations to solve the constraints with the xpbd solverniagara_solver(GroomNiagaraSolvers): [Read-Write] Niagara solver to be used for simulationsub_steps(int32): [Read-Write] Number of sub steps to be done per frame. The actual solver calls are done at 24 fps