unreal.HairSimulationForces¶
- class unreal.HairSimulationForces(gravity_vector=[0.0, 0.0, - 981.0], air_drag=0.1, air_velocity=[0.0, 0.0, 0.0])¶
Bases:
unreal.StructBaseHair Simulation Forces
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetPhysics.h
Editor Properties: (see get_editor_property/set_editor_property)
air_drag(float): [Read-Write] Air Drag: Coefficient between 0 and 1 to be used for the air dragair_velocity(Vector): [Read-Write] Air Velocity: Velocity of the surrounding air in cm/sgravity_vector(Vector): [Read-Write] Gravity Vector: Acceleration vector in cm/s2 to be used for the gravity
- property air_drag¶
[Read-Write] Air Drag: Coefficient between 0 and 1 to be used for the air drag
- Type
(float)