unreal.HairGroupCardsTextures¶
- class unreal.HairGroupCardsTextures¶
Bases:
unreal.StructBaseHair Group Cards Textures
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetCards.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute_texture(Texture2D): [Read-Write] Attribute Textureauxilary_data_texture(Texture2D): [Read-Write] Auxilary Data Texturecoverage_texture(Texture2D): [Read-Write] Coverage Texturedepth_texture(Texture2D): [Read-Write] Depth Texturematerial_texture(Texture2D): [Read-Write] Material Texture: This texture is only used by hair meshes and can be generated through the hair-textures option on Groom Asset.tangent_texture(Texture2D): [Read-Write] Tangent Texture