unreal.HairCardAtlasUVData

class unreal.HairCardAtlasUVData(vertex_uvs: None = [])

Bases: StructBase

Per-vertex atlas UV coordinates, produced by GenerateTextureLayout alongside the layout data. Flat array parallel to FHairCardMeshData.SurfaceUvs — same vertex ordering, no sentinels.

C++ Source:

  • Plugin: HairCardGenerator

  • Module: HairCardGeneratorEditor

  • File: HairCardGenTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • vertex_uvs (Array[float]): [Read-Write] (TotalVerts * 2,) flattened [u, v] atlas UV per vertex

property vertex_uvs: None

[Read-Write] (TotalVerts * 2,) flattened [u, v] atlas UV per vertex

Type:

(Array[float])