unreal.HairCardAtlasUVData¶
- class unreal.HairCardAtlasUVData(vertex_uvs: None = [])¶
Bases:
StructBasePer-vertex atlas UV coordinates, produced by GenerateTextureLayout alongside the layout data. Flat array parallel to FHairCardMeshData.SurfaceUvs — same vertex ordering, no sentinels.
C++ Source:
Plugin: HairCardGenerator
Module: HairCardGeneratorEditor
File: HairCardGenTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
vertex_uvs(Array[float]): [Read-Write] (TotalVerts * 2,) flattened [u, v] atlas UV per vertex