unreal.HairCardClumpData¶
- class unreal.HairCardClumpData(strand_labels: None = [], max_main_clump: int = 0)¶
Bases:
StructBaseOutput of GenerateClumps / input to SetOptimizations. Per-settings-group; saved and loaded by SaveClumpData / LoadClumpData.
C++ Source:
Plugin: HairCardGenerator
Module: HairCardGeneratorEditor
File: HairCardGenTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
max_main_clump(int32): [Read-Write] Largest main-clump index; used to separate flyaway from standard clumps in label liststrand_labels(Array[int32]): [Read-Write] (N_strands,) clump label index per strand