unreal.HairCardClumpData

class unreal.HairCardClumpData(strand_labels: None = [], max_main_clump: int = 0)

Bases: StructBase

Output of GenerateClumps / input to SetOptimizations. Per-settings-group; saved and loaded by SaveClumpData / LoadClumpData.

C++ Source:

  • Plugin: HairCardGenerator

  • Module: HairCardGeneratorEditor

  • File: HairCardGenTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max_main_clump (int32): [Read-Write] Largest main-clump index; used to separate flyaway from standard clumps in label list

  • strand_labels (Array[int32]): [Read-Write] (N_strands,) clump label index per strand

property max_main_clump: int

[Read-Write] Largest main-clump index; used to separate flyaway from standard clumps in label list

Type:

(int32)

property strand_labels: None

[Read-Write] (N_strands,) clump label index per strand

Type:

(Array[int32])