unreal.HairCardAtlasLayoutData¶
- class unreal.HairCardAtlasLayoutData(txt_size: None = [], txt_coords: None = [], center_cards_id: None = [])¶
Bases:
StructBaseTexture atlas layout information for each texture to render
C++ Source:
Plugin: HairCardGenerator
Module: HairCardGeneratorEditor
File: HairCardGenTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
center_cards_id(Array[int32]): [Read-Write] (N_centers,) global card id per cluster centertxt_coords(Array[int32]): [Read-Write] (N_centers * 2,) flattened [x, y] atlas coordinate per cluster centertxt_size(Array[int32]): [Read-Write] (N_centers * 2,) flattened [width, height] texture size for each cluster center
- property center_cards_id: None¶
[Read-Write] (N_centers,) global card id per cluster center
- Type:
(Array[int32])