unreal.HLODProxyMesh
¶
- class unreal.HLODProxyMesh¶
Bases:
unreal.StructBase
A mesh proxy entry
C++ Source:
Module: Engine
File: HLODProxyMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
key
(Name): [Read-Only] Key: The key generated from an ALODActor. If this differs from that generated from the ALODActor, then the mesh needs regenerating.static_mesh
(StaticMesh): [Read-Only] Static Mesh: The mesh used to display this proxy