unreal.GizmoElementTranslateInteraction¶
- class unreal.GizmoElementTranslateInteraction¶
Bases:
StructBaseInteraction options for translation gizmo elements, controlling how user input maps to translation deltas.
C++ Source:
Module: EditorInteractiveToolsFramework
File: GizmoElementTranslate.h
Editor Properties: (see get_editor_property/set_editor_property)
direction(Optional[Vector2D]): [Read-Write] The explicit drag direction corresponding with view-relative translation. (1.0, 0.0) means left-to-right movement moves positively, right-to-left moves negatively. Vertical movement wouldn’t do anything. Only applicable to indirect manipulation. If not set, the screen-space direction of the selected axis is used.