unreal.GerstnerWaterWaveGeneratorBase
¶
- class unreal.GerstnerWaterWaveGeneratorBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Base class for the gerstner water wave generation. This can be overridden by either C++ classes or Blueprint classes. Simply implement GenerateGerstnerWaves (or GenerateGerstnerWaves_Implementation in C++) to return the set of waves to be used. Waves will automatically be sorted based on wave length.
C++ Source:
Plugin: Water
Module: Water
File: GerstnerWaterWaves.h
- generate_gerstner_waves() Array[GerstnerWave] ¶
Generate Gerstner Waves
- Returns:
out_waves (Array[GerstnerWave]):
- Return type: