unreal.GerstnerWave¶
- class unreal.GerstnerWave(wave_length: float = 0.0, amplitude: float = 0.0, steepness: float = 0.0, direction: Vector = Ellipsis)¶
Bases:
StructBaseRaw wave parameters for one gerstner wave
C++ Source:
Plugin: Water
Module: Water
File: GerstnerWaterWaves.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude(float): [Read-Write] Amplitudedirection(Vector): [Read-Write] Directionsteepness(float): [Read-Write] Steepnesswave_length(float): [Read-Write] Wave Length